
Introduction
The wait is finally over! After years of rumors, Dawn of War 4 has been officially revealed at Gamescom 2025, and both RTS fans and Warhammer 40,000 players are buzzing with excitement. Developed by King Art Games (known for Iron Harvest) and published by Deep Silver, this sequel goes back to the classic style that first made Dawn of War legendary. With four factions, more than 70 missions, and big-focus base-building, Dawn of War 4 is ready to take back the crown it first earned 24.
A Return to Kronus: Setting and Story
Set 200 years after Dark Crusade, Dawn of War 4 revisits the scarred planet of Kronus. Blood Ravens return with familiar heroes like Captain Cyrus and Warboss Gorgutz. They’re now joined by the Adeptus Mechanicus, this faction’s first appearance in the series. Black Library writer John French (author of the Ahriman series) crafted the story, which spills into four diverse campaigns. Each campaign is non-linear, packed with choices that change the course of the entire planet’s war 4613.
Gameplay: Back to Basics with Modern Twists
Classic Base-Building and Massive Armies
Say goodbye to squad micromanagement and tower defenses: Dawn of War 4 rips the clock back to the original RTS roots and plops new toys on the workbench. You’ll plunk down massive bases, snag resource points for Requisition and Power, and march armies that almost meet the Warhammer 40,000 tabletop army limit. Strategic fireworks include over 110 units and buildings, command-customized heroes, and deep tech trees for every faction.
Factions and Faction-Specific Campaigns
Get ready to roll with four factions on day one:
- Space Marines (Blood Ravens)
- Orks
- Necrons
- Adeptus Mechanicus
Each faction packs its own flair, from troop types to totally different base blueprints. Campaigns come with fully animated cutscenes and flashy CGI openings. The Adeptus Mechanicus offers a wild card: cybernetic units and tech-wielding tactics that twist the classic 40K formula and nosh on Dawn of War’s lore.
Sync Kills and Combat Director
The Sync Kill system trades old-cut engine animations for gnarly, frame-perfect melee sequences. One new star, the Combat Director, lines up hero-sized, one-on-one duels instead of random slashes. Forget about animations that look like cardboard riot: now combat feels like a scripted episode of Horrible Histories—if the warriors were made from 40K tactical marines. Brutal, beautiful, and downright grisly, the new bloodletting takes the 40K field and puts on a midnight premiere.
Content and Modes: Beyond the Campaign

Campaign Cranked Up
Dawn of War 4 promises the deepest campaign in the series so far, cramming in more than 70 missions. These can be tackled by yourself or with a buddy in seamless co-op.
Last Stand Returns
Last Stand is back. Fans loved this horde survival mode in Dawn of War II, and now it drops even more tyranids and orks in your lap for a new brawl.
Competitive Battlegrounds
Want to pit your skills against the AI or other players? More than 30 maps let you dive into custom or ranked battles. 1v1 to 3v3—pick your team and prove yourself.
New Army Painter
The Army Painter tool lets you splash your factions with truly custom color schemes. Stand out in a game where colors drop right onto the battlefield and into your friends’ or right into your enemies’ eyes.
Developer Reset
King Art Takes Over
The series is now in the capable hands of King Art Games, the studio behind Iron Harvest. Their background in World War-mechs and detailed tactical systems clicks well with the Dawn of War thrill. Early hands-on with preview outlets celebrate how well they merge the old-school feel with fresh, shiny ideas.
Launch Info
Dawn of War 4 is aiming for a 2026 drop on Steam. Console ports for PS5 and Xbox Series X are highly likely, given the studio’s history. Exact dates are under wraps, but the title is wish-listable right now on Steam.
Community Expectations and Future DLC
Warhammer 40,000: Dawn of War 4 fans are already dreaming of big DLC packs that might introduce brilliant new factions like the Tyranids, the Chaos Space Marines, and the Eldar. The devs have hinted that the game’s engine and systems could easily support extra armies, just like the originals kept expanding after launch. This focus on “going back to the roots” shows the team noticed the reactions to Dawn of War 3. Instead of flashy gimmicks, they’re giving us deep single-player campaigns and tightly balanced multiplayer 618.
Conclusion: A New Hope for RTS Fans
Dawn of War 4 is more than just another sequel; it’s a fan love letter that dares to recapture everything that made the first games incredible. Sky-high battles, versatile factions, and a promise to stick to the timeless RTS feel might be just the spark the genre has been waiting for. It’s a sentiment echoed by Fraser Brown of PC Gamer, who says, “If anyone can bring Dawn of War back to its glory days, it might be this lot” 2.
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